Nations in Combat is a turn-based war strategy game, where you control a nation on its way to world domination.
Controlling your nation
Production:
- Recruit units like infantry, vehicles or tanks
- Build industry, cities, bunkers and factories
- Produce ICBMs after you researched them
Industry:
- Use your nations static amount of industrial points to generate money income, supply your army or complete your production
Diplomacy:
- Declare a war, make peace, form alliances, send gifts, warnings, trade embargos or offer non-aggression pacts to other AI controlled nations in the world
Trade:
- Buy and sell resources on the world market
Research:
- Unlock and improve certain technologies
- There are technologies for economy, military or special weaponry (ICBMs)
Army Command Menu:
- Let your units spread themselves evenly on your nations borders so you dont have to move every corps manually
Maps
The game world is divided into hexagonal provinces.
Playable scenarios: Randomly generated map with adjustable size, Africa, American continent, Asia, Europe, Europe (1936)
Artificial intelligence
There are many different AI-characters and behaviours that get distributed randomly to every nation when you start a new scenario, for example:
- Aim for global domination, globocop or being neutral
- Focus on developing economy or the military
- High or low focus on technology
- Affinity on forming alliances
- Balanced or mixed strategy of the above-mentioned
Will you conquer the world or get annexed by other civilizations?
“战斗中的国家”是一个回合制的战争策略游戏,你可以控制一个国家走向世界统治的道路。
控制你的国家
生产:
- 招募步兵,车辆或坦克等单位
- 建立工业,城市,掩体和工厂
- 研究后制作ICBM
行业:
- 使用您所在国家的静态工业点数来产生货币收入,供应您的军队或完成您的生产
外交:
- 宣布战争,和平,组建联盟,发送礼物,警告,贸易禁运或向世界上其他人工智能控制国家提供非侵略条约
贸易:
- 在世界市场上买卖资源
研究:
- 解锁并改进某些技术
- 有经济,军事或特殊武器技术(洲际弹道导弹)
陆军司令部菜单:
- 让你的单位在你的国家边界上均匀分布,这样你就不必手动移动每个兵团
地图 的
游戏世界分为六角形省份。
可玩场景:随机生成的大小可调的地图,非洲,美洲大陆,亚洲,欧洲,欧洲(1936年)
人工智能
当您开始新场景时,有许多不同的AI角色和行为随机分布到每个国家,例如:
- 瞄准全球统治,全球化或中立
- 专注于发展经济或军事
- 高或低专注于技术
- 形成联盟的亲和力
- 上述的平衡或混合策略
你会征服世界还是被其他文明吞并?